Heat Effects Table
Heat is calculated at the end of each turn. Movement and weapons fire generate heat and every mech has built in ways to dissipate that heat. Record the heat generated by the pilot's actions in a round, add any remaining heat from the previous round, and subtract the heat dissipated by the mech this round. That figure becomes your mech's heat damage and the below effect occurs. The heat effect from undissipated heat applies to the next round.
page revision: 14, last edited: 14 Jun 2010 18:30